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readme.amiga
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1998-02-03
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Introduction:
*************
This is an Amiga port of the Multiple Arcade Machine Emulator 0.30.
Every release should be considered as a beta release. I guarantee
that there are bugs. You can help me removing bugs by mailing me
bug reports on mats.hansen@triumph.no. Try to include as much
information as possible. It's better with too much information than
too little.
Usage:
******
MAME can be used both from CLI and WB. The options can be used as
tooltypes in the program icon and project icons. Options can be saved
into the program icon and project icons from the menu. If
ENV:Sys/def_mame.info exists it will be used as the default icon for
saving options. The default options are saved into the program icon.
As a result of this the default options are only available when started
from WB. The new chunky to planar routine by Mikael Kalms is only used on
8 bit custom screens so AGA users should use that with double buffering
turned on. Correct colors for all games is only possible in a window on
WB in hi/true-color or on a custom screen with 256 or more colors.
MAME searches for ROMs in these directories/archives:
1. <ROMSDIR>/<GAME>/ Only if the ROMSDIR option is used.
2. <ROMSDIR>/<GAME>.zip Only if the ROMSDIR option is used.
3. <ROMSDIR>/<GAME>.lha Only if the ROMSDIR option is used.
4. <ROMSDIR>/<GAME>.lzx Only if the ROMSDIR option is used.
5. PROGDIR:roms/<GAME>/
6. PROGDIR:roms/<GAME>.zip
7. PROGDIR:roms/<GAME>.lha
8. PROGDIR:roms/<GAME>.lzx
9. PROGDIR:<GAME>/
10. PROGDIR:<GAME>.zip
11. PROGDIR:<GAME>.lha
12. PROGDIR:<GAME>.lzx
MAME uses external programs to unarchive the needed files so "unzip",
"lha" and "lzx" must be in the default path.
Highscores are stored in PROGDIR:hi/ and game configurations (dip settings,
keyboard and joystick setup) are stored in PROGDIR:cfg/.
Ingame keys:
************
Right-Amiga-N New game.
Right-Amiga-Q Quit MAME.
Tab Enter coonfiguration menu. Press Tab or Esc to get back to the
emulation.
P Pause game.
F3 Reset game.
F4 Show the game graphics. Use cursor keys to change set/color,
F4 or Esc to return to the emulation.
F7 Toggle speed display.
F8 Change frameskip on the fly)
F9 To change volume percentage through 100,75,50,25,0 values.
F10 Toggle speed throttling.
Options:
********
GAME The game to emulate.
LIST Show supported games (CLI only).
LOG Log error output.
NS=NOSOUND Disable audio support.
SCREEN Open the emulator on a custom screen. The screen mode
is set to the "best" mode for the game.
CHANNELS A string containing one hex number for each of the four
audio channels. The hex number decides which virtual channel
is going into the audio channel.
FS=FRAMESKIP n Skip n frames to speed up the emulation. 0>=n<=3.
NOJOY Disables the joystick support.
MOUSE Enables the mouse support. The mouse emulates a trakball so it
only works on games that support a trakball. Remember that the
sensitivity of the trakball can be adjusted.
JOY2 Enables support for a joystick in port 1.
BBT=BUTTONBTIME # of 0.1s to wait before holding down button a is treated
as if it's button b that's being held down. This must be 0
(the default) if a real button b should be used.
J2BBT=J2BUTTONBTIME Same as the above, but for the joystick in port 1.
AF=AUTOFIRE Number of times to fire during a second. A non zero
here disables the button b emulation.
J2AF=J2AUTOFIRE Same as the above, but for the joystick in port 1.
ROL Rotate the display to the left.
ROR Rotate the display to the right.
DISPLAYID ID of the desired screenmode. If the ID has the 0x prefix it
will be treated as a hex number.
DEPTH Bits per pixel of the desired screen.
NOSCAN Disables the scanning of the installed games in the GUI.
W=WIDTH Width of the window. Vector games will be scaled to fit the
window. Bitmap games will be centered. The window will allways
be large enough to show the bitmap graphics so this defaults
to 0.
H=HEIGHT Height of the window. See above.
LF=LESSFLICKER A redraw method that reduces the flicker of vector games. When
running games in a window this uses less bandwidth than the
DOUBLEBUFFER method.
DB=DOUBLEBUFFER The prettiest redraw method and the best one to use if a
custom screen is used. It should be used when using a
a custom 8 bit AGA screen
FLIPX Flip display horizontally.
FLIPY Flip display vertically.
MC=MINCHIP n If less than n kilobytes of chip ram is available then any
remaining samples will be loaded into fast ram. This defaults
to 64 which is a ok value for graphics card users but AGA
users normally need a larger value. This option is only needed
if sound is turned on and the emulated game uses many and/or
large samples.
SMR=SCREENMODEREQ Open the emulator on a custom screen. An ASL screen mode
requester will be opened.
ROMSDIR dir Search for ROMs in the given directory first.
SAMPLESDIR dir Search for samples in the given directory first.
RECORD file All movements made by the player will be recorded in a file
with the given name and the ending ".inp" added.
PLAYBACK file Player movements are read from a file with the given name with
the ending ".inp" added.
TB=TRIPLEBUFFER Looks as good as double buffering and is a bit faster, but
uses more memory.
MAKEDIRS This will create the directories for all the supported and
some not supported games. The directories will be created
in PROGDIR: if ROMSDIR isn't used. If ROMSDIR is used all
the directories will be created there instead.
Credits:
********
Amiga port by:
Mats Eirik Hansen / Triumph
mats.hansen@triumph.no
http://www.stud.ntnu.no/~matsha
CGXHooks routines by:
Trond Werner Hansen / Triumph
trond.hansen@triumph.no
http://www.stud.ntnu.no/~tronhan
Chunky to planar routine by:
Mikael Kalms
Commercial:
***********
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